﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace DemoAstarAlgorithm {
    class cSprite {

        public Texture2D m_tTexture { get; set; }

        public Vector2 m_v2Position { get; set; }

        public cSprite(Texture2D newTexture, Vector2 newPosition) {
            m_tTexture = newTexture;
            m_v2Position = newPosition;
        }

        public cSprite(Vector2 newPosition) {
            m_v2Position = newPosition;
        }
    }
}
